![]() ![]() The image of Mario with both textures and mesh makeup (the one facing diagonally) is rendered with flat lighting since, for some reason, removing the tiling, which is necessary for the eyes and hat insignia to display correctly, changes the lighting of the polygons that have disabled tiling. I may or may not run out of steam half-way through so please bear with me. It would be nice if I were to look at other characters too, but right now, I'm focused on Mario, and this is really a spur-of-the-moment thing. Just make sure you provide the source correctly. If you have the urge to upload the renders to the wiki, feel free to do so. You can comment if you want, but I hope this thread is interesting and I hope I don't bore anyone too much with modeling jargon. Most of the models will probably come from models resource and the modeling program used is Maya 2014 or 3DS Max 2010. ![]() I'll also provide pictures of models myself. ![]() I probably won't include every single model, but mainly the ones I like and/or think are important. I'm going to show my own thoughts and opinions and they'll probably mirror the video at points but I'd rather this be standalone. ![]() Also, the models in the video aren't consistently triangulated, so we see quads and even n-gons (faces with more than four vertices) on those models. Hey, I thought I should just make a thread as a response to a good video analysis of Mario's models throughout history, though I think the video misses out on some key points including textures and also misses out on some models. ![]()
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